Health max payne 3
And certainly, Maxs movements are quick and fluid enough that simply pointing yourself toward an enemy while running or shootdodging is usually enough to score accurate hits (although bullet-time helps with that a lot), but we still caught ourselves zooming in for a tighter, over-the-shoulder view more often than not.Īnd thats fine, because really, it works either way. One of the things that Rockstar seems proudest of is that its made it easy to aim accurately from the hip, something that used to be standard in shooters but in recent years has fallen into disfavor as zoom-aiming has become standard.
![health max payne 3 health max payne 3](https://www.dsogaming.com/wp-content/uploads/2011/06/Max-Payne-3.jpg)
However, we were told that if wed managed to land on our enemies corpses, the damage wouldnt have been as bad.Īs a bonus, Max will stay prone when he lands from a shootdodge, enabling you to keep shooting while keeping your profile low. Well, it would have been on their bodies, except that we missed them and Max smacked into the concrete, taking some damage in the process. When they started attacking from the bottom of a long staircase, we immediately dove straight down the thing, blasting away at the thugs and landing with a crash on their crumpled bodies. It was also incredibly fun diving headlong toward enemies as their bullets whizzed overhead and unloading our guns with pinpoint precision at their crotches is a feeling most other games simply dont offer.Ĭertain parts of the levels we visited also seemed tailor-made for self-destructive shootdodging antics theres a segment in the stadium level where our demo began, for example, where Max had to fight squads of goons across the bleachers.
![health max payne 3 health max payne 3](https://media.pitchfork.com/photos/5929aa3813d19756521399cf/1:1/w_320/b7ffaae9.jpg)
![health max payne 3 health max payne 3](https://www.rockstargames.com/maxpayne3/img/en_us/dlc-painfulmemories.jpg)
It was a key part of the last two games, and picking it back up again felt natural. While you can activate bullet-time and slow down the action when youre running, standing or crouching, Maxs signature move has always been the shootdodge, a leap (in any direction) that engages bullet-time and lets him aim freely while sailing through the air in slow motion.